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jwheeler
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PostSubject: Enemys below   Fri Mar 07, 2008 11:55 am

On wasteland (in the level forum) i noticed that if you are above an elite, it moves changes direction rapidly and matches you x position.You know in version 0.03 or 0.04, when you jumped the marine moved directly under you and did the same thing as described above, well thats what it looks like.

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I*Monkey
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PostSubject: Re: Enemys below   Fri Mar 07, 2008 4:13 pm

Yeah, i don't think much can be done to prevent that..
A variable might fix it, like if x=0, elite choses a stance, i don't know.
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hotshotscott
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PostSubject: Re: Enemys below   Sat Mar 08, 2008 7:00 pm

This can easily be fixed. I also edited the AI so that if there's a ground/platform between you and the enemy, the act as if noone is there.

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Youngling
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PostSubject: Re: Enemys below   Sun Mar 09, 2008 4:56 am

that will help a lot with making levels because I keep having to make two stories extremely far apart so that the enemies don't move before you get there

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t2vanden
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PostSubject: Re: Enemys below   Sun Mar 09, 2008 4:27 pm

yeah, thats cool. I wonder if its possible to have the camera also stop on terrain, so you like cant see down below or above.
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ravener
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PostSubject: Re: Enemys below   Tue Mar 11, 2008 2:08 am

Yeh that bug's kinda weird lol
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hotshotscott
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PostSubject: Re: Enemys below   Tue Mar 11, 2008 2:45 am

Yep but it's fixed Smile
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t2vanden
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PostSubject: Re: Enemys below   Tue Mar 11, 2008 8:47 am

Yeah, do you know if anything has been done about the Plasma Grenade and Elite/other enemy sticks.
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hotshotscott
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PostSubject: Re: Enemys below   Wed Mar 12, 2008 2:50 am

Check the glitches page. Yes it's fixed.

Scotty
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