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Youngling
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PostSubject: Re: Suggestions Topic   Sat Apr 05, 2008 7:31 am

I think that MC should start with the SMG instead of the pistol because the pistol is better and you start with the SMG in Halo.(I think.)

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H - Revolver
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PostSubject: Grenades   Sat Apr 05, 2008 10:58 pm

Waaaaay too much screen-shake when a grenade blows up. I think most anyone could agree on that. If you want to nitpick, i don't think screen - shake is actually necessary for any third - person game. On the other hand, that's my opinion on that, and I'm a little out there, so my main concern is too much screen - shake. It kills the framerate on my crappy 6-year-old, 30-gb Dell. Anyone else with me on this...?
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t2vanden
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PostSubject: Re: Suggestions Topic   Sun Apr 06, 2008 12:04 pm

Yeah, we should lower the screen shake a bit.
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H - Revolver
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PostSubject: Re: Suggestions Topic   Sun Apr 06, 2008 12:31 pm

Yessss.

Anyway, I'm sure it's cool on fast, new computers, but since I'm 14 and my parents are fairly non-caring about computers, I'm stuck with the family ancient Dell (my mom has a top-o'-the-line XPS laptop,m though... Damn). Like I mentioned, it kills the framerate, and is drawn out for like ten seconds due to loss of processor speed. On the other hand, if you guys like it on your own computers, I can always grin and bear it. I'm 100% behind this game; if it would take a hit from my own crappocity, then by all means ignore me.
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Youngling
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PostSubject: Re: Suggestions Topic   Sun Apr 06, 2008 1:08 pm

Doesn't MC start with the Smg in Halo?
or you could choose the starting weapon for your maps and
I think that enemies should be able to see you(if you aren't above them) from
a farther distance so that it isn't so easy to snipe them.
Now sniper rifle + you + enemies = you win.

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t2vanden
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PostSubject: Re: Suggestions Topic   Sun Apr 06, 2008 1:17 pm

yeah, the sniper rifle is a bit OP, but they aren't supposed to see you snipe. I think that if you snipe an enemy, all the enemies within the certain distance will then become aware of your position and start running toward you.
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jwheeler
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PostSubject: Re: Suggestions Topic   Sun Apr 06, 2008 2:39 pm

lol H-Revolver nice avatar.

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t2vanden
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PostSubject: Re: Suggestions Topic   Sun Apr 06, 2008 5:13 pm

lawl yeah, at first I was like what? Then I looked closely and was like.. oh.
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Angus
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PostSubject: Re: Suggestions Topic   Mon Apr 07, 2008 9:41 am

So was I Razz

I think that enemies shouldn't aim at you when you're behind them, or look/walk at/to you.
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PostSubject: Re: Suggestions Topic   Sat Apr 12, 2008 12:27 pm

Yup, I'm going to try and get my foot in the door to the dev team somehow... But fro right now my wannabe av will suffice.

Anyway, also, Master Chief kind of... Dislocates his shoulder from his body when you swing the energy sword. I think the animation needs fixing.
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PostSubject: Re: Suggestions Topic   Sat Apr 12, 2008 3:59 pm

Thats because scott still hasn't used the melee sprite i gave him (basically mc leaning forwards)

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hotshotscott
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PostSubject: Re: Suggestions Topic   Sat Apr 12, 2008 6:24 pm

Quote :
Thats because scott still hasn't used the melee sprite i gave him (basically mc leaning forwards)
Sorry, i keep forgetting since it's just a little thing. I will try and get this done today.

Scotty
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H - Revolver
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PostSubject: Re: Suggestions Topic   Mon Apr 14, 2008 5:21 pm

YESSS

I'm always up for any spritework you need, btw.
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Youngling
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PostSubject: Re: Suggestions Topic   Sun Apr 27, 2008 5:36 pm

Can you place any of those shields to hide behind in any levels? and,
Will you be able to use Level Editor maps in multiplayer?

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t2vanden
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PostSubject: Re: Suggestions Topic   Sun Apr 27, 2008 6:25 pm

We may make it so when u create a map, you can specify if you want it to be for multiplayer, and then it will limit enimies and other things.
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silentvenom
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 8:42 am

There really needs to be somthing harder to kill, i mean the elite dies really fast when you get headshots with the assult or battle rifles. It's too easy, add some brutes or hunters or scarabs. A scarab waould be AWESOME. See below

Happy
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Sketti
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 10:25 am

Yeah, well this game is still only a WIP. More enemies are to come over time Smile
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silentvenom
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 10:29 am

I know, just saying.
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sprix-pwns
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 11:24 am

by the way you should make a man cannon like on Valhalla.
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silentvenom
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 11:26 am

Yeah, was thinking about that when I made my valhalla map, I just used a grav lift.
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 1:35 pm

silentvenom wrote:
Yeah, was thinking about that when I made my valhalla map, I just used a grav lift.

ya im making my version of valhalla. it uses grav lifts. Neutral
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PostSubject: Re: Suggestions Topic   Mon Jun 16, 2008 11:50 am

A needed suggestion is to be able to se the dpeth of a tile to appear behind master chief or in front of him in forge and some background objects like a cliff that the waterall could be on so it looks like the waterfall is coming from a cliff.
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hotshotscott
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PostSubject: Re: Suggestions Topic   Mon Jun 16, 2008 3:38 pm

Thanks. Just the other day i spoke about these tiles that you speak of. The can choose from solid/non-solid tiles, as well as infront/behind of you tiles. Should make things more interesting Smile

Scotty
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Spainion
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PostSubject: Re: Suggestions Topic   Sun Jun 22, 2008 9:42 am

Forge Additions/Level editor:


  • The ability to add your own graphics for terrain and objects from files.
  • Trigger's that we can write ourselves that can react with NPC and other game objects.
  • The ability to create cinematic's
  • Particle Editor and the ability to place our own nodes, like the waterfall
  • Add a HUE in the editor so we can variate the colors on sprites and items
  • Add the ability to edit the AI and the basic stats of NPC's
  • Rotating tiles so we don't have to make it look like our dirt and platforms are floating in the air.
  • Separate Layers of tiles, I could make some awesome maps that way...


If you added these features I would design an entire campaign myself, I have quiet a bit of experience working/running 2D games.

Game Additions in general:

  • Optimize - I have a dual core 3.0 Processor and a HD 2600 Sapphire graphics card 512mbs, and I can get 9 FPS, that should never happen.
  • Shields on Elites that actually go out and regenerate.
  • several weapons are overpowered I suggest you rescale many of them.
  • Muzzle Flash's and Sounds are not synced very well.
  • Grab two of the same weapon and try to switch, let alone grabbing two of the same weapon.



I'll periodically add to this list.
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hotshotscott
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PostSubject: Re: Suggestions Topic   Mon Jun 23, 2008 1:48 am

You've got some nice suggestions there, however i will not be adding things such like the ability to code stuff yourself, and loading sprites into the game etc. I am not making a program where you can create your own campaign, althought that would be cool. I will only be adding the objects etc into forge mode, for creating multiplayer maps. I will be adding sepeate layers of tiles though, because that's something i need for campaign.

We're focusing on the campaign now, and then multiplayer, so hopefully in not too far away, this game will be up and running. Our team have been away doing work/exams etc lately, as we all have our own personal needs, but hopefully we can get on track soon.

Thanks for being a fan and helping out with your suggestions. I replied to one of your other messages before, but i'll say it again here. This is made in Game Maker 7.

Scotty
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