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MMORPGguy
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PostSubject: Re: *Main Chat*   Sat Mar 29, 2008 8:20 pm

hotshotscott wrote:
Quote :
Most of the stuff you have promised should have been in the last version,You shouldn't get everyone all excited about the new weapons and vehicles if there not going to work. Couldn't you spend half an hour and create a few simple projectile objects? You seem to spend a lot of time on nothing.
What are you going to do if i don't release something that i've said should be in? Am i going to go to hell? I might not release the game ever again, I dont care what you say. But you should get your facts right before posting. We have taken more time to do this version, to make it good. Notice how they're called Pre-Beta's? It's not an actual demo, it's just a pre-beta for testing. The last pre-beta had many MANY bugs and the HUD and weapons were all screwed up. We've taken the time, fixed a lot of the crap that was in the last one and we've added more then you think.

Quote :
Couldn't you spend half an hour and create a few simple projectile objects?
How do you know I haven't? If you're such a good game maker, why don't you create your own halo game? I do have a life outside game making, which tends to get in the way, but i try to work on the game as much as we can. Just because I haven't released another pre-beta in a while, doesn't mean im not working on it. It's only been 1 month...

Scotty
if not a release, maybe some screens or a gameplay vid would be nice. but you know what? we already have a screen. with a flamethrower. woot.
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hotshotscott
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PostSubject: Re: *Main Chat*   Sat Mar 29, 2008 8:34 pm

I regulary post screens on this website. Go to the 'design a helmet or emblem' and there'll be some in there.

Scotty
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silentvenom
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PostSubject: halo game   Sun Mar 30, 2008 10:00 am

I'm not making my own halo game because:
1: I don't work alone, I'm still getting my payroll together.
2: Halo is only good for multiplayer and GM can barely handle that kind of connection.
3: We have low funding or you would know who we are by now.
4: My lead GML programmer would rather do concept art.
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MMORPGguy
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PostSubject: Re: *Main Chat*   Mon Mar 31, 2008 1:11 am

silentvenom wrote:

4: My lead GML programmer would rather do concept art.
lol.
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Youngling
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PostSubject: Re: *Main Chat*   Fri Apr 04, 2008 4:53 pm

Is the next version level editor going to be compatible with v.pre beta 5 level editor?

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t2vanden
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PostSubject: Re: *Main Chat*   Fri Apr 04, 2008 4:59 pm

silentvenom wrote:
I'm not making my own halo game because:
1: I don't work alone, I'm still getting my payroll together.
2: Halo is only good for multiplayer and GM can barely handle that kind of connection.
3: We have low funding or you would know who we are by now.
4: My lead GML programmer would rather do concept art.

well, seems like if u... dislike this game so much maybe u should leave these forums and go somewhere else. One of our rules was not to come here to bash us, and although u have so far been a decent member, lighten up or get out.
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hotshotscott
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PostSubject: Re: *Main Chat*   Fri Apr 04, 2008 7:49 pm

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Is the next version level editor going to be compatible with v.pre beta 5 level editor?
No sorry. I have changed many variables from that version, to make it better. I have also made MANY new objects, and normally this wouldn't be a problem, but i reorganised them. Also, the level editor will have a make over done HOPEFULLY for the next version. Sorry. Once we've got it organised, when we add more objects, it will still be compatible with your levels.
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Youngling
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PostSubject: Re: *Main Chat*   Sat Apr 05, 2008 4:35 am

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No sorry. I have changed many variables from that version, to make it better.
so you mean no?
Quote :
Once we've got it organised, when we add more objects, it will still be compatible with your levels.
or yes?
or v.7 will be compatible with 6?

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silentvenom
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PostSubject: Re: *Main Chat*   Tue Apr 08, 2008 7:46 pm

Lots of people are bugging the team w/ game creation questions, and thery are obiously getting pissed off. If you have and questions please go to: www.techelpforums.com or tech.darkbb.com . The offical GML site is: http://www.gmlscripts.com/
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Youngling
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PostSubject: Re: *Main Chat*   Sun Apr 27, 2008 11:41 am

How much bigger is biggest level editor size in the new HR than the current version?

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t2vanden
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PostSubject: Re: *Main Chat*   Sun Apr 27, 2008 6:27 pm

I am not sure, Scotty should know.
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hotshotscott
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PostSubject: Re: *Main Chat*   Mon Apr 28, 2008 12:46 am

You get to choose what size you want, from these 3 sizes.

3000x2000 pixels - 5000x2000 pixels - 8000x2000 pixels. But im going to make it after this version that you can select the width, and the height seperatly.

Scotty
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Youngling
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PostSubject: Re: *Main Chat*   Mon Apr 28, 2008 3:57 am

that would be very good.

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t2vanden
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PostSubject: Re: *Main Chat*   Mon Apr 28, 2008 4:39 am

Sweet.
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Youngling
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PostSubject: Re: *Main Chat*   Wed Apr 30, 2008 3:29 am

Everyone is talking about how the game is gonna be out in a week on the 7th and I'm excited too,
but it'd be fine with me if that was postponed for a later date if there is more to fix/add to make it
really good because that wouldn't be anything new. Super Smash Brothers Brawl was delayed first from
June of 2007 to October, to December, to February, to March 9th the final date. Almost a year!
But I mean of course on a smaller scale like days or weeks.

EDIT-Maybe not a good idea seeing as someone may come to my house and kill me for giving the idea.

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hotshotscott
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PostSubject: Re: *Main Chat*   Wed Apr 30, 2008 4:29 am

lol well to tell you the truth, i will be busting my ass to get more done before the 7th of May, but i don't want to start a reputation of delaying promises, like Pokemon Twilight have done for a while now. (It was meant to be out for halloween). So whether it's ready or not, i'll be releasing on 7th May. I still have one week, so hopefully i can get a fair bit done.

Thankyou for your support though, i really appreciate it. After this demo, we're going to take a lot of time to improve the basics such as AI, any bugs, and once everythings up to scratch, we'll begin on storyline, and maybe even online gameplay. But that's a while away, so lets get this demo out before we worry about that Smile

Thanks,

Scotty
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Youngling
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PostSubject: Re: *Main Chat*   Wed Apr 30, 2008 1:31 pm

well that's good news.
yes, no one is going to kill me!

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t2vanden
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PostSubject: Re: *Main Chat*   Wed Apr 30, 2008 2:07 pm

Yeah, you will be very pleased with the new version, dont worry.
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Youngling
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PostSubject: Re: *Main Chat*   Thu May 01, 2008 2:57 pm

7 seven, hhhhhh....
6 six more days of boredom!
5 just a few more days!
4 four days 96 more hours.
3 free more dayth weft!
2 5th bounce
1*6th! bom
0

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Last edited by Youngling on Tue May 06, 2008 3:41 am; edited 5 times in total
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sprix-pwns
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PostSubject: Re: *Main Chat*   Thu May 01, 2008 4:31 pm

Youngling wrote:
7
6* only six more days of boredom!
5
4
3
2
1
0
Yeah what he said Very Happy Exclamation
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Coin3
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PostSubject: Re: *Main Chat*   Tue May 06, 2008 10:27 am

Yup! Only one more day till the release. I can't wait to play it! I am going to make so many cool maps! study
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t2vanden
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PostSubject: Re: *Main Chat*   Tue May 06, 2008 11:26 am

We're pretty confident you're going to love it.
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Youngling
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PostSubject: Re: *Main Chat*   Wed May 07, 2008 3:31 am

My first map is going to be a huge vehicle map.

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t2vanden
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PostSubject: Re: *Main Chat*   Wed May 07, 2008 12:41 pm

Sweet.
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Coin3
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PostSubject: Re: *Main Chat*   Wed May 07, 2008 12:49 pm

Scot, whenever you can, upload a version with no sound, it lags whenever I do something with sound and the option for the sounds does not work right.
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