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 more glitchys...

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mike0281
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Posts : 12
Join date : 2008-06-15
Age : 24
Location : Island Falls Maine 04747

PostSubject: more glitchys...   Mon Jun 16, 2008 5:51 pm

I found four more glitches

1: the warthog endlessly bounces if two walls are close together and is annoying.

2: Sometimes when I load maps i get

ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_load:

Creating instance for non-existing object: 656

3: When switching between stuff on the level editor it does not change the identify text like when i switch from a non-portable gravity lift to a explosive box it still says non portable gravity lift.

4: Pistol needs some sort of time between fires because if someone uses an auto clicker the pistol just pwns all...

I guess 2 and 3 does no really matter as you took out the level editor but hey. Anyways ill be posting anymore gltiches i find in this topic only...

GLITCH VIDEOS: its very crappy quality but ti shows. at the end of the level you see him jump up into the corner... Im not pressing escape... He just dies all the sudden and sometime he jumps 100 feet away. I show it twice.

The videos are still pending.
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hotshotscott
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Join date : 2008-02-24
Age : 26
Location : Australia

PostSubject: Re: more glitchys...   Tue Jun 17, 2008 12:24 am

Thanks, but all of them have been fixed. The pistol does have a shooting time (a break in between), it's just very small.

Scotty
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mike0281
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Join date : 2008-06-15
Age : 24
Location : Island Falls Maine 04747

PostSubject: Re: more glitchys...   Tue Jun 17, 2008 8:44 am

Ok just checking. Ill find all the glitches I can for you.

Glitch:

ERROR in
action number 1
of Step Event
for object objTurretAimer:

Error in code at line 4:
if status=2

at position 5: Unknown variable status


Do you have any idea when the next cersion is coming? It's almoist impossible to make any cool levels on this one. MAKE SURE TO ADD A BLOCK THAT IS INVISIBLE THAT STOPS BULLETS AND GRENADES!
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